Mechanics
Code Name Meaning
Absorb [X] If a source would deal damage to a [creature type], prevent X of that damage
Adamant If at least three [color] mana was spent to cast this spell, [effect].
[cost]: Adapt [X] If this creture has no +1/+1 counters on it, fut [X] +1/+1 counters on it.
Addendum If you cast this spell during your main phase, [effect].
Affinity for [card type] This spell costs [1] less to play for each [type] you control
Afflict [X] Whenever this creature becomes blocked, defending player loses X life.
Afterlife [X] When this creature dies, create a 1/1 white and black Spirit creature token with flying.
Aftermath Cast this spell only from your graveyard. Then exile it.
Alliance Whenever another creature enters the battlefield under your control, [effect].
Amass [X] Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.
Amplify [X] As this card comes into play, put X +1/+1 counters on it for each [creature type] card you reveal in your hand
Annihilator [X] Whenever this creature attacks, defending player sacrifices X permanents.
Art rampage [X] Whenever this becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.
Ascend If you control ten or more permanents, you get the city's blessing for the rest of the game.
Assemble a Contraption Put the top card of your Contraption deck face up onto one of your sprockets.
Assist Another player can pay up to [cost] of this spell's cost
Augment [cost] [cost], Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.
Awaken [X] - [cost] If you cast this spell for [cost], also put X +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land
Banding It allows your creatures to attack in groups. It also lets you decide how to distribute combat damage
Basic landcycling [cost] [cost], Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Battalion Whenever [card name] and at least two other creatures attack, [effect]
Battle cry Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.
Bestow [cost] If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.
Blitz [cost] If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.
Bloodrush [cost], Discard [card name]: Target attacking creature gets +(card name's Power)/+(card name's Toughness) (and card name's ability) until end of turn
Bloodthirst [X] If an opponent was dealt damage this turn, this creature comes into play with X +1/+1 counters on it
Blurry This creature can be blocked only if defending player was wearing glasses as it was cast.
Boast - [cost] [Effect] (Activate this ability only if this creature attacked this turn and only once each turn.)
Bolster [X] Choose a creature with the least toughness among creatures you control and put [X] +1/+1 counters on it
Bushido [X] When this blocks or becomes blocked, it gets +X/+X until end of turn
Buyback [cost] You may pay an additional [cost] as you play this spell. If you do, put this card into your hand as it resolves
Cascade When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order
Casualty [X] As you cast this spell, you may sacrifice a creature with power [X] or greater. When you do, copy this spell.
Champion a [creature type] / [creature] When this comes into play, sacrifice it unless you remove another [creature type] / [creature] you control from the game. When this leaves play, that card returns to play
Changeling This card is every creature type at all times
Channel [cost] [Cost], Discard [card name]: [effect]
Chroma [X effect], where X is the number of [color] mana symbols in the mana costs of permanents you control
Cipher Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.
Clash Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost
Cleave [cost] You may cast this spell for its cleave cost. If you do, remove the words in square brackets.
Cohort [tap], Tap an untapped Ally you control: [effect]
Companion [effect] If this card is your chosen companion, you may cast it once from outside the game.
Connive Draw a crad, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.
Conspire As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it
Constellation Whenever [card name] or another enchantment enters the battlefield under your control, target creature can't be blocked this turn
Convoke Each creature you tap while playing this spell reduces its cost by [1] or by one mana of that creature's color
Converge [Х effect], where X is the number of colors of mana spent to cast [card name]
Council's dilemma Starting with you, each player votes for [choice 1] or [choice 2]. [Effect 1] for each [choice 1] vote and [Effect 2] for each [choice 2] vote.
Coven If you control three or more creatures with different powers, [effect]
Crew [X] Tap any number of creatures you control with total power [X] or more: This Vehicle becomes an artifact creature until end of turn.
Cumulative upkeep [cost] At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it
Cycling [cost] [cost], Discard this card: Draw a card
[Card type]cycling [cost] [cost], Discard this card: Search your library for a [card type] card, reveal it, and put it into your hand. Then shuffle your library
Dash [cost] You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step
Daybound If a player casts no spells during their own turn, it becomes night next turn.
Deathtouch Whenever it deals damage to a creature, destroy that creature
Defender This creature can't attack
Delirium At the beginning of [player's] upkeep, if there are four or more cads types among cards in your graveyard, [effect]
Delve You may remove any number of cards in your graveyard from the game as you play this spell. It costs [1] less to play for each card removed this way
Denimwalk If defending player is wearing any clothing made of denim, this creature is unblockable.
Detain Until your next turn, those permanents can't attack of block and their activated abilities can't be activated.
Dethrone Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.
Devoid This card has no color
Devotion to [color] Each [mana symbol] in the mana costs of permanents you control counts toward your devotion to [color]
Devour [X] As this comes into play, you may sacrifice any number of creatures. This creature comes into play with X that many +1/+1 counters on it
Disturb [cost] You may cast this card from your graveyard transformed for its disturb cost.
Domain Search your library for a basic land card, put that card into play tapped, then shuffle your library
Double Agenda Start the game with this conspircy face down in the command zone and secretly name two different cards. You may turn this conspiracy face up any time and reveal the chosen names.
Double Strike It deals both first-strike and regular combat damage
Dredge [X] If you would draw a card, instead you may put exactly X cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card
Echo [cost] At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost
Embalm [cost] [cost], Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie [creature's class/type] with no mana cost. Embalm only as a sorcery.
Emerge [cost] You ay cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.
Eminence [side condition], if [this card name] is in the command zone or on the battlefield, [effect for this card's creature type]
Enchant [card type] Target a [card type] as you play this. This card comes into play attached to that [card type]
Encore [cost] [cost], Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.
Enrage Whenever [card name] is dealt damage, [effect]
Entwine [cost] Choose both offered options if you pay the entwine cost
Epic For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability
Equip [cost] Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play
Escalate [cost] Pay this cost for each mode chosen beyond the first.
Escape - [cost], Exile [X] other cards from your graveyard You may cast this card from your graveyard for its escape cost.
Eternalize [cost] [cost], Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie [and this creatures' other types] with no mana cost. Eternalize only as a sorcery.
Evoke [cost] You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play
Evolve Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.
Exalted Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn
Exert You may exert [card name] as it attack. When you do [effect]. It won't untap during your next untap step.
Exploit When this creature enters the battlefield, you may sacrifice a creature
Explore Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.
Extort Whenever you cast a spell, you may pay (W/B). If you do, each opponent loses 1 life and you gain that much life.
Fabricate [X] When this creatre enters the battlefield, put [X] +1/+1 counters on it or create [X] 1/1 colorless Servo artifact creature tokens.
Fading [X] This creature comes into play with X fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it
Fateful hour As long as you have 5 or less life, [effect]
Fateseal [X] Its controller looks at the top X cards of an opponent's library, then he or she may put any number of them on the bottom of that player's library and the rest on top in any order
Fear It can't be blocked except by artifact creatures and/or black creatures
Ferocious [card name event], if you control a creature with power 4 or greater, [effect]
Fight [target creature] Each deals damage equal to its power to the other
First Strike This creature deals combat damage before creatures without first strike
Flanking Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn
Flash You may play this spell any time you could play an instant
Flashback [cost] You may play this card from your graveyard for its flashback cost. Then remove it from the game
Flying This creature can't be blocked except by creatures with flying or Reach
Forecast [cost] Reveal [card name] from your hand: [effect] (Play this ability only during your upkeep and only once each turn.)
Foretell [cost] During your turn, you may pay [2] and exile this card from your hand face down. Cast it on a later turn for its foretell cost.
Formidable Whenever [this card name] attacks, if creatres you control have total power 8 or greater, [effect]
Fortify [cost] Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play
Frenzy [X] Whenever a [type] attacks and isn't blocked, it gets +X/+0 until end of turn
Fuse You may cast one or both halves of this card from your hand.
Goad Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.
Graft [X] This comes into play with a X +1/+1 counters on it. Whenever a creature comes into play, you may move a +1/+1 counter from this onto it
Grandeur Discard another card named [card name]: [effect]
Gravestorm When you play this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies
Haste This creature can attack the turn it comes under your control
Haunt When this card is put into a graveyard from play, remove it from the game haunting target creature. When this comes into play or the creature it haunts is put into a graveyard: [effect]
Hellbent As long as you have no cards in hand: [effect]
Heroic Whenever you cast a spell that targets [cardname], [effect]
Hexproof This creature can't be the target of spells or abilities your opponents control
Hexproof from [source] This creature can't be the target of [source] spells or abilities your opponents control
Hidden Agenda Start the game with this conspiracy face down in the command zone and secretly name a crd. You may turn this conspiracy face up ay time and reveal the chosen name.
Hideaway This comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library
Historic Artifacts, legendaries, and Sagas are historic
Horsemanship A creature with the horsemanship can be blocked only by other creatures with horsemanship
Imprint [cost] [cost]: Remove target [type] card in [location] from the game. The removed card is imprinted on this artifact. [imprint effect]
Improvise Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for [1].
Indestructibility "Destroy" effects and lethal damage don't destroy it
Infect This creature deals damage to creatures in form of -1/-1 counters and to players in the form of poison counters.
Ingest whenever this creature deals combat damage to a player, that player exiles the top card of his or her library
Inspired Whenever [card name] becomes untapped, [effect]
Intimidate This creature can't be blocked except by artifact creatures and/or creatures that share a color with it
Investigate Put a colorless Clue artifact token onto the battlefield with "[2], Sacrifice this artifact: Draw a card."
Join forces Starting with you, each player may pay any amount of mana. [effect X], where X is the total amount of mana paid this way.
Jump-start You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card
Just a second As long as this spell is on the stack, players can't move cards on the battlefield.
Kicker [cost] You may pay an additional [cost]as you play this spell. If you do - [effect]
Kinship At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with [card name], you may reveal it. If you do, - [effect]
Landfall Whenever a land enters the battlefield under your control - [effect]
Landhome It prevents the creature with the ability from being declared an attacker if the defending player controls no lands of the appropriate type. Additionally, creatures with landhome are buried if their controller doesn't control any lands of the appropriate type
Landwalk This creature is unblockable as long as defending player controls a [land]
Last strike This creature deals combat damage after creatures without last strike.
Learn You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.
Legendary sorcery You may cast a legendary sorcery only if you control a legendary creature or planeswalker
Level up [cost] [cost]: Put a level counter on this. Level up only as a sorcery
Lieutenant As long as you control your commander, [this card] gets +2/+2 and [effect]
Lifelink Whenever this creature deals damage, you gain that much life
Living weapon When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.
Madness [cost] If you discard this card, you may play it for its madness cost instead of putting it into your graveyard
Magecraft Whenever you cast or copy an instant or sorcery spell, [effect]
Manifest To manifest the card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card
Megamorph [cost] You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it
Meld [Cost/Condition], if you both own and control [Cardname A] and a creature named [Cardname B], exile them, then meld them into [Cardname C].
Melee Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.
Menace This creature can't be blocked except by two or more creatures.
Mentor Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power
Metalcraft As long as you control three or more artifacts, [effect]
Miracle [cost] You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.
Modular [X] This comes into play with X +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature
[cost] Monstrosity [X] If this creature isn't monstrous, put [X] +1/+1 counters on it and it becomes monstrous.
Morbid If a creature died this turn, [effect]
Morph [cost] You may play this face down as a 2/2 creature for [3]. Turn it face up any time for its morph cost
Multikicker [cost] You may pay an additional [cost] any number of times as you cast this spell. If you do - [effect] for each time it was kicked
Mutate [cost] If you cast this spell for its mutate cost, put it over or under target non-Human creture you own. They mutate into the creature on top plus all abilities from under it.
Myriad Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.
Ninjutsu [cost] [cost], Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking
[Type] offering You may play this card any time you could play an instant by sacrificing a [type] and paying the difference in mana costs between this and the sacrificed [type]. Mana cost includes color
Outlast [cost] [cost], [tap]: Put a +1/+1 counter on this creature. Outlast only as a sorcery.
Overload [cost] You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each."
Parley Each player reveals the top crd of his or her library. For each nonland card revealed this wat, [effect]. Then each player draws a card.
Partner You can have two commanders if both have partner.
Partner with [card name] When this creature enters the battlefield, target player may put [card name] into their hand from their library, then shuffle
Party [Effect] for each crature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Persist When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it
Phase out While permanents phased out, they're treated as though they don't exist. They phase in before you untap during tour untap step.
Phasing During each player's untap step, before the active player untaps his or her permanents, all permanents with phasing the player controls phase out. Simultaneously, all objects that had phased out under that player's control phase in
Poisonous [X] Whenever it deals combat damage to a player, that player gets X poison counters. A player with ten or more poison counters loses the game
Populate Put a token onto the battlefield that's a copy of a creature token you control.
[cost]: Proliferate You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.
Protection from [source] It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen source
Provoke When this attacks, you may have target creature defending player controls untap and block it if able
Prowess Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.
Prowl [cost] You may play this for its prowl cost if you dealt combat damage to a player this turn with a [type or class]
Radiance Target creature and each other creature that shares a color with it gain [effect]
Raid [card name event], if you attacked with a creature this turn, [effect]
Rally whenever [card name] or another Ally enters the battlefield under your control,[effect]
Rampage [X] Whenever this creature becomes blocked by two or more creatures, it gets +X/+X until end of turn for each creature blocking it beyond the first
Reach This can block creatures with flying
Reassemble target Contraption Gain control of it and move it onto one of your sprockets.
Rebound If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.
Reconfigure [cost] [cost]: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.
Recover [cost] When a creature is put into your graveyard from play, you may pay [cost]. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game
[cost]: Regenerate The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat
Reinforce [X] - [cost] Pay the cost, Discard this card: Put X +1/+1 counters on target creature
Renown [X] When this creature deals combat damage to a player, if it isn't renowned, put X +1/+1 counters on it and it becomes renowned
Replicate [cost] When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies
Retrace You may play this card from your graveyard by discarding a land card in addition to paying its other costs
Revolt If permanent you controlled left the battlefield this turn, [effect].
Riot This creature enters the battlefield with your choice of a +1/+1 counter or haste.
Ripple [X] When you play this spell, you may reveal the top X cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library
Scavenge [cost] [cost], Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.
Scry [X] To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order
Shadow This creature can block or be blocked by only creatures with shadow
Shield counter If it would be dealt damage of destroyed, remove a shield counter from it instead.
Shroud It can't be the target of spells or abilities
Skulk This creature can't be blocked by creatures with greater power.
Soulbond You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.
Soulshift [X] When this is put into a graveyard from play, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand
Spectacle [cost] You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.
Spell mastery If there are two or more instant and/or sorcery cards in your graveyard, [effect]
Splice onto Arcane [cost] As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell
Split second As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities
Squirrellink Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.
Storm When you play this spell, copy it for each spell played before it this turn
Strive [card name] costs [additional cost] more to cast for each target beyond the first
Sunburst This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost
Support [X] Put a +1/+1 counter on each of up to X target creatures you control.
Surge [cost] You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.
Surveil [X] Look at the top [X] cards of your library, then put any numer of them into your graveyrd and the rest on top of your library in any order
Suspend [X] - [cost] Rather than play this card from your hand, you may pay [cost] and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost
Super haste This may attack the turn before you play it. (You may put this card into play from your hand, tapped and attacking, during your declare attackers step. If you do, you lose the game at the end of your next turn unless you pay this card's mana cost during that turn.)
Sweep Return any number of [lands] you control to their owner's hand. [effect] for each [land] returned this way
[Card type] swap [cost] [cost]: Exchange this [card type] with an [card type] card in your hand
Tempting offer [have effect] Each opponent may have [effect] For each opponent who does, have [effect]
Threshold You have threshold as long as seven or more cards are in your graveyard: [effect]
Totem armor If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.
Training Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.
Trample If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player
Transfigure [cost] [cost], Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card into play. Then shuffle your library. Play only as a sorcery
Transmute [cost] [cost], Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery
Tribute [X] As this creature enters the battlefield, an opponent of your choice may place [X] +1/+1 counters on it.
Triple strike This creature deals first-strike, regular, and last-strike combat damage.
Undaunted This spell costs [1] less to cast for each opponent.
Undeathtouch If that creature card would deal damage to a creature card, exile that creature card instead.
Undergrowth When [condition], [X effect], where X is the number of creature cards in your graveyard
Undying When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it
Unearth [cost] [cost]: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery
Unleash You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.
Vanishing [X] This permanent comes into play with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it
Venture into the dungeon Enter the first room or advance to the next room.
Vigilance Attacking doesn't cause this creature to tap
Ward [cost] Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays [cost]
Will of the Council When [this card] enters the battlefield, starting with you, each player votes for [word1] or [word2]. If [word1] gets more votes, [effect1]. If [word2] gets more votes or the vote is tied, [effect2]
Wither It deals damage to creatures in form of -1/-1 counters